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DESCription
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PROCESS WORK
Teeth and Gums
This still footage image was modelled with Maya, and edited in Adobe After Effects. Challenges included designing a shader that captured the smooth organic texture of human teeth and the fleshy texture of the gums. A lot of subsurface scattering was used to create this look. I use my own teeth as references while modelling. It took many tries to make three molars I was satisfied with to use in the animation. It was challenging to create three teeth that were anatomically accurate and aesthetically pleasing.
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